Abstract:Autoregressive (AR) video generation has emerged as a promising paradigm for long-horizon video synthesis, where each frame is generated conditioned on previously generated tokens. To accelerate inference, the KV cache is used to avoid redundant recomputation across generation steps. Nevertheless, its growth with generation length introduces increasing memory and error accumulation, limiting the scalability of AR models to even longer sequences. Existing KV cache compression methods mitigate this issue by selectively retaining only video tokens deemed important. However, most existing methods assess token importance using short-horizon signals derived from the current or historical generation context, making these methods prone to overlooking tokens that appear unimportant at early steps but later become critical for future frames. In this work, we identify an important property of trained AR video models: although RoPE-modulated queries evolve across autoregressive steps, the underlying canonical pre-RoPE query distribution remains remarkably stable throughout the video generation process. This approximate stationarity implies that future query distributions are estimable from historical statistics, enabling principled future-aware cache decisions without any additional training. Building on this insight, we propose Future Forcing, a training-free future-aware KV cache policy for AR video generation. Specifically, Future Forcing first constructs a future query proxy from historical statistics, then scores KV cache tokens by their importance under this proxy, and finally merges redundant token pairs within the affine subspace induced by the future query. Extensive experiments show that Future Forcing improves long-horizon consistency under limited KV caches, achieving up to 1.49 improvement in subject consistency on VBench-Long for 60s generation over existing AR video KV cache policies.
Abstract:Zero-Shot Anomaly Detection (ZSAD) aims to detect anomalies in unseen domains without target-domain adaptation. Recent CLIP-based methods have shown promising performance by leveraging prompt learning and visual-text alignment. However, most existing approaches rely on a single adaptation pathway, which may be insufficient for heterogeneous anomaly patterns across domains. In practice, anomalies exhibit vastly different characteristics, ranging from salient, localized structural disruptions to subtle, diffuse, and irregular variations. To address this challenge, we propose EntroAD, a structural entropy-guided zero-shot anomaly detection framework. Unlike previous methods, EntroAD introduces a dynamic routing mechanism to process different types of anomalies with specialized adaptation strategies. Specifically, we estimate patch-level structural entropy from self-attention-induced patch relations and use it as a proxy for relational uncertainty to guide anomaly-aware token routing. Based on this routing signal, we construct anomaly-aware routed tokens to better capture anomaly cues with different structural characteristics. We further introduce a confidence-aware dual-branch prompt adaptation module to stabilize visual-text alignment while preserving CLIP's transferable prior. Extensive experiments on 10 industrial and medical benchmarks show that EntroAD achieves state-of-the-art performance in challenging cross-dataset ZSAD settings.
Abstract:We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.
Abstract:Recent developments in generative models and large-scale datasets have substantially advanced 3D world generation, facilitating a broad range of domains including spatial intelligence, embodied intelligence, and autonomous driving. While achieving remarkable progress, existing approaches to 3D world generation typically prioritize appearance prediction with limited modeling of the underlying geometry, leading to issues such as unreliable scene structure estimation and degraded cross-view consistency. To address these limitations, motivated by the coarse-to-fine nature of human visual perception, we propose GTA, a novel image-to-3D world generation method following a Geometry-Then-Appearance paradigm. Specifically, given a single input image, to improve the structural fidelity of synthesized 3D scenes, GTA adopts a two-stage framework with two dedicated video diffusion models, which first generate coarse geometric structure from novel viewpoints and then synthesize fine-grained appearance conditioned on the predicted geometry. To further enhance cross-view appearance consistency, we introduce a random latent shuffle strategy during the training process, along with a test-time scaling scheme that improves perceptual quality without compromising quantitative performance. Extensive experiments have demonstrated that our proposed method consistently outperforms existing approaches in terms of fidelity, visual quality, and geometric accuracy. Moreover, GTA is shown to be effective as a general enhancement module that further improves the generation quality of existing image-to-3D world pipelines, as well as supporting multiple downstream applications and exhibiting favorable data efficiency during model training, highlighting its versatility and broad applicability. Project page: https://hanxinzhu-lab.github.io/GTA/.
Abstract:Autoregressive video generation enables streaming and open-ended long video synthesis, but still suffers from long-term degradation caused by accumulated errors. Existing KVCache strategies usually apply unified historical-frame retention, implicitly assuming homogeneous historical dependencies across attention heads. We revisit historical-frame attention and reveal three distinct head types: Anchor Heads require broad long-range context, Wave Heads exhibit periodic temporal dependencies, and Veil Heads focus on initial and adjacent frames. Based on this finding, we propose Pyramid Forcing, a head-aware pyramidal KVCache framework that identifies head types offline, assigns behavior-specific cache policies, and supports heterogeneous cache lengths via efficient ragged-cache attention. Experiments on Self Forcing and Causal Forcing show that Pyramid Forcing consistently improves long-horizon generation quality on VBench-Long, increasing the 60-second Self Forcing score from 77.87 to 81.21 while enhancing motion dynamics, visual fidelity, and semantic consistency. Project: https://if-lab-pku.github.io/Pyramid-Forcing/.
Abstract:World models have made significant progress in modeling dynamic environments; however, most embodied world models are still restricted to 2D representations, lacking the comprehensive multi-view information essential for embodied spatial reasoning. Bridging this gap is non-trivial, primarily due to challenges from severe scarcity of paired multi-view data, the difficulty of maintaining spatiotemporal consistency in generated 3D geometries, and the tendency to hallucinate manipulation details. To address these challenges, we propose Embody4D, a dedicated video-to-video world model for embodied scenarios, capable of synthesizing arbitrary novel views from a monocular video. First, to tackle data scarcity, we introduce a 3D-aware compositional synthesis pipeline to curate a heterogeneous dataset compositing cross-embodiment robotic arms with diverse backgrounds, guaranteeing broad generalization. Second, to enforce geometric stability, we devise an adaptive noise injection strategy; by leveraging confidence disparities across image regions, this method selectively regularizes the diffusion process to ensure strict spatiotemporal consistency. Finally, to guarantee manipulation fidelity, we incorporate an interaction-aware attention mechanism that explicitly attends to the robotic interaction regions. Extensive experiments demonstrate that Embody4D achieves state-of-the-art performance, serving as a robust world model that synthesizes high-fidelity, view-consistent videos to empower downstream robotic planning and learning.
Abstract:Diffusion Transformers (DiTs) achieve strong video generation quality but suffer from high inference cost due to dense 3D attention, leading to the development of sparse attention technologies to improve efficiency. However, existing training-free sparse attention methods in video generation still face two unresolved limitations: ignoring layer heterogeneity in attention pruning and ignoring query-key coupling in block partitioning, which hinder a better quality-speedup trade-off. In this work, we uncover a critical insight that the attention sparsity of each layer is its intrinsic property, with minor effects across different inputs. Motivated by this, we propose SVOO, a training-free Sparse attention framework for fast Video generation via Offline layer-wise sparsity profiling and Online bidirectional co-clustering. Specifically, SVOO adopts a two-stage paradigm: (i) offline layer-wise sensitivity profiling to derive intrinsic per-layer pruning levels, and (ii) online block-wise sparse attention via a novel bidirectional co-clustering algorithm. Extensive experiments on seven widely used video generation models demonstrate that SVOO achieves a superior quality-speedup trade-off over state-of-the-art methods, delivering up to $1.93\times$ speedup while maintaining a PSNR of up to 29 dB on Wan2.1.
Abstract:Recent progress in video generation has led to substantial improvements in visual fidelity, yet ensuring physically consistent motion remains a fundamental challenge. Intuitively, this limitation can be attributed to the fact that real-world object motion unfolds in three-dimensional space, while video observations provide only partial, view-dependent projections of such dynamics. To address these issues, we propose PhysVideo, a two-stage framework that first generates physics-aware orthogonal foreground videos and then synthesizes full videos with background. In the first stage, Phys4View leverages physics-aware attention to capture the influence of physical attributes on motion dynamics, and enhances spatio-temporal consistency by incorporating geometry-enhanced cross-view attention and temporal attention. In the second stage, VideoSyn uses the generated foreground videos as guidance and learns the interactions between foreground dynamics and background context for controllable video synthesis. To support training, we construct PhysMV, a dataset containing 40K scenes, each consisting of four orthogonal viewpoints, resulting in a total of 160K video sequences. Extensive experiments demonstrate that PhysVideo significantly improves physical realism and spatial-temporal coherence over existing video generation methods. Home page: https://anonymous.4open.science/w/Phys4D/.
Abstract:Aggregates, serving as the main skeleton in assemblies of construction materials, are important functional components in various building and transportation infrastructures. They can be used in unbound layer applications, e.g. pavement base and railroad ballast, bound applications of cement concrete and asphalt concrete, and as riprap and large-sized primary crushed rocks. Information on the size and shape or morphology of aggregates can greatly facilitate the Quality Assurance/Quality Control (QA/QC) process by providing insights of aggregate behavior during composition and packing. A full 3D characterization of aggregate particle morphology is difficult both during production in a quarry and at a construction site. Many aggregate imaging approaches have been developed to quantify the particle morphology by computer vision, including 2D image-based approaches that analyze particle silhouettes and 3D scanning-based methods that require expensive devices such as 3D laser scanners or X-Ray Computed Tomography (CT) equipment. This paper presents a flexible and cost-effective photogrammetry-based approach for the 3D reconstruction of aggregate particles. The proposed approach follows a marker-based design that enables background suppression, point cloud stitching, and scale referencing to obtain high-quality aggregate models. The accuracy of the reconstruction results was validated against ground-truth for selected aggregate samples. Comparative analyses were conducted on 2D and 3D morphological properties of the selected samples. Significant differences were found between the 2D and 3D statistics. Based on the presented approach, 3D shape information of aggregates can be obtained easily and at a low cost, thus allowing convenient aggregate inspection, data collection, and 3D morphological analysis.
Abstract:Graph Anomaly Detection (GAD) aims to identify irregular patterns in graph data, and recent works have explored zero-shot generalist GAD to enable generalization to unseen graph datasets. However, existing zero-shot GAD methods largely ignore intrinsic geometric differences across diverse anomaly patterns, substantially limiting their cross-domain generalization. In this work, we reveal that anomaly detectability is highly dependent on the underlying geometric properties and that embedding graphs from different domains into a single static curvature space can distort the structural signatures of anomalies. To address the challenge that a single curvature space cannot capture geometry-dependent graph anomaly patterns, we propose GAD-MoRE, a novel framework for zero-shot Generalizable Graph Anomaly Detection with a Mixture of Riemannian Experts architecture. Specifically, to ensure that each anomaly pattern is modeled in the Riemannian space where it is most detectable, GAD-MoRE employs a set of specialized Riemannian expert networks, each operating in a distinct curvature space. To align raw node features with curvature-specific anomaly characteristics, we introduce an anomaly-aware multi-curvature feature alignment module that projects inputs into parallel Riemannian spaces, enabling the capture of diverse geometric characteristics. Finally, to facilitate better generalization beyond seen patterns, we design a memory-based dynamic router that adaptively assigns each input to the most compatible expert based on historical reconstruction performance on similar anomalies. Extensive experiments in the zero-shot setting demonstrate that GAD-MoRE significantly outperforms state-of-the-art generalist GAD baselines, and even surpasses strong competitors that are few-shot fine-tuned with labeled data from the target domain.